using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SkeleEnemyState : State
{
    protected SkeleEnemy skele;
    public SkeleEnemyState(SkeleEnemy skele, StateMachine stateMachine, string animName) : base(skele, stateMachine, animName)
    {
        this.skele = skele;
    }
}
